No! The tool is used for composition and animation only! You import pixel art into the editor and use that to create your scene. Yes! It's built right in! You can easily select the number of frames to include, how many frames to skip, and for how long each frame should be displayed in the GIF. Bit - Animation Editor is the refined version of that tool. We made an internal tool to create animated art as well as to export assets to our games. In-app link to offer the possibility to import projects from Unity.Ī composition tool used to make animated pixel art.Export data packages with JSON for game engines.Export art as a standalone desktop application.Export as picture, time-lapse, or animation sequences.Replace colors and combine assets under one color schema and import and export color themes between projects. Color tinting, alpha rendering and simple rotations for further customization.Tweening built-right in for interpolating any attributes and bringing compositions to life.Smart mirroring and pattern repetition for strong symmetrical designs.Layering and scene scaling for easier composing.Highly performant scene editor that lets you focus on composition while running sprite sheet animations and custom tweening animations at the same time. Import pixel-art parts and sprites, configure sprite sheet tiles, and compose new sprite sheet animations. IT'S ALL ABOUT SCENE ANIMATION AND ASSET COMPOSITIONS FEATURES Export to GIFs, pictures, data packages for game engines, or to a standalone desktop application. POWERFUL EXPORT OPTIONSBit - Animation Editor has a wide range of easy to use export options. A NEW COMPOSITION TOOLDesign pixel-art paintings, art pieces, game assets, and compose interesting animations and combinations from sprites or sprite sheets with Bit - Animation Editor.
Or if we could export "mesh" info so we could render like Hexels in our game engine it would be SUPER DUPER.This is not a drawing tool. If anyone had success using the tool for actually creating in game ready isometric tile assets, let us know. Which would be really really good! However, there doesn't seem to be way to extract any info to reproduce the same polygon mesh inside say Unity.
I can actually render the image using the same rendering technique as Hexels. Perhaps the tool is only good for mocking up some concept arts.
I am not sure if I was asking too much initially. I guess this is because each grid is like a vector, and they are drawn in Hexles using (probably) polygons so exporting such image into say 32x32 pixel image isn't going to produce game read - pixel perfect snapping assets. This is especially true for things like background tiles such as ground or walls etc. I have tried to export the drawing with 1:1 without anti-aliasing to see if it can be done, but it simply was not "accurate" enough in pixel wise to be able to use them to snap each other to create in game usable tiles. But other than actually using square grid pixel mode to draw them just like any other pixel drawing tools, using so called "isometric" friendly mode (I forgot what that name was) to draw the isometric drawing didn't really helped much. I was kinda hoped to be able to use Hexels to draw in game usable isometric tile sets for my game.